I had 48 hours to make this asset for an art test for the Graduate Program at Mighty Kingdom Adelaide, although my application was unsuccessful I wanted to share what I made for the 3D Art Test and have a chance to reflect.
This was my first time creating a game ready asset for mobile. I practiced triangulating mesh to reduce the poly count. Through feedback learned how to further reduce poly count without sacrificing silhouette by better understanding topology. While texturing I stacked each duplicated meshes islands. I learnt through the feedback that each mesh itself if its symmetrical can be divided into more UV islands, stacked, flipped on its self. This saves on space and with clever use of rotating the mesh can avoid appearing too repetitive.
I look forward to using this new insight on my next project and future applications.